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itachi006

Usuario (Argentina)

Primer post: 5 oct 2010Último post: 11 feb 2012
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Posts
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Puntos totales
122
Comentarios
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Mira cuanto consume windwos 7
InfoporAnónimo12/30/2010

Hola como no tengo nada que hacer hice este crap mostrando que windwos 7 no consume mucho y en algunos caso lo mismo que xp esto consumia ante mi pc con el google chorme abierto , no tengo otra imagen de mi pc con windo xp asi que pongo esta y esto consume ahora con todo cerrado 487 megas

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Curiosidad de botón voy a tener suerte
Curiosidad de botón voy a tener suerte
InfoporAnónimo10/5/2010

Lo que debes hacer es entrar a Google.com, pegar una de las frases que están debajo y por último clickear el botón “Voy a tener suerte“. RECUERDA: Copia las frases tal y como están (con el "VoyATenerSuerte:" incluído) Aqui las frases : VoyATenerSuerte: Internet Explorer el mejor navegador hasta ahora VoyATenerSuerte: Bing, ahora buscar porno es mucho más fácil fuernte: http://www.voyatenersuerte.com/e-google

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La nueva psp sera anunciada en el momento adecuado
InfoporAnónimo11/1/2010

Sony sobre la nueva PSP: "Anunciaremos el producto en el momento adecuado" También se muestran interesados en el mercado de los juegos en teléfonos móviles. Tras los últimos rumores parece evidente que el anuncio de la nueva PSP, o de un PlayStation Phone, no está muy lejano en el tiempo, y ayer, durante la presentación de resultados de Sony a sus inversores se esperaba algún anuncio. Sony sigue sin hacer oficial ningún anuncio, pero al menos ya no desmienten que tienen un sistema en preparación y que será anunciado “en el momento adecuado”. En dicha presentación de resultados, la compañía japonesa ha dedicado unas palabras al mercado de juegos en los teléfonos móviles: “No es que no estemos interesados en estos mercados. Vamos a mirar estos mercados para tratar de desarrollar una estrategia para el futuro”, señaló el vicepresidente Masaru Kato. Sobre el nuevo producto PSP: “Cuando sea el momento oportuno, anunciaremos el nuevo producto que tenemos”. Fuu en T : http://www.3djuegos.com/noticias-ver/114116/sony-sobre-la-nueva-psp-anunciaremos-el-producto-en-el/

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wtf?
wtf?
HumorporAnónimo11/24/2010

Bueno jeje empecemos Bueno eso es todo por ahora

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FUuuuuuu , trol face y mas!
FUuuuuuu , trol face y mas!
HumorporAnónimo12/15/2010

Para variar un poco...

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Nvidia geforce 690 gtx posibles especificaciones
Nvidia geforce 690 gtx posibles especificaciones
InfoporAnónimo2/11/2012

Bueno hoy buscando un poco sobre las nuevas placas nvidia serie 600 que están demorando en salir (a estas alturas del año pasado ya había salido la serie 500) , encontré las posibles especificaciones de la gforce 690 MANUFACTURER: NVIDIA SPECS STATUS:Rumoured SERIES: GeForce 600 GPU MODEL:GK110 RELEASE DATE:2012-09-04 INTERFACE: PCI-E 3.0 x16 CORE CLOCK: 750 MHz MEMORY CLOCK: 2250 (4500) MHz MEMORY BANDWIDTH: 504 GB/sec MAX POWER DRAW: 690 W MEMORY SIZE: 3584 MB MEMORY TYPE: GDDR5 MEMORY BUS TYPE: 64×7 (448 bit) DIRECTX: 11.1 OPENGL: 4.1 PROCESS: 28 nm FRAGMENT PIPELINES: 2048 TMU: 168 ROP: 112 ¿Que opinan de este monstruo ?

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se cierra el agujero de la capa de ozono
se cierra el agujero de la capa de ozono
EcologiaporAnónimo1/26/2011

Según los resultados de un estudio que acaba de ser publicado por el Instituto Nacional de Investigaciones Atmosféricas de Nueva Zelanda el agujero se ha cerrado en un 20% con respecto a las dimensiones alcanzadas durante el 2003. El investigador atmosférico neozelandés Stephen Wood señaló que las mediciones de la NASA indican que había crecido en 2003 hasta los 28,2 millones de kilómetros cuadrados, casi tres veces el tamaño de Europa. Unas dimensiones algo menores que el record alcanzado en el año 2.000 con 29,8 millones de kilómetros cuadrados. No obstante actualmente el agujero en la capa de ozono mide poco más de 23 millones de kilómetros cuadrados, seis millones de kilómetros cuadrados menos que el registro del 2003. A causa del Protocolo de Montréal para protección de la capa de ozono de 1987 se ha reducido de forma considerable la producción de gases clorofluorocarbonados, estimando los investigadores que en unos 50 años podría haber desaparecido el agujero de la atmósfera.

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Las consolas no corrreno juegos 1080p
Las consolas no corrreno juegos 1080p
InfoporAnónimo7/31/2011

Hago el post para cerrarles la boca a los fanboys de las consolas que creen que con un hadwer del 2006 van a correr juegos a 1080p Lista de Resoluciones de Renderizacion de juegos de Consolas + escalacion de hardware 360 Xenos es un escalador de hardware, no el HANA/ANA, que son unicamente chips de output de video que manejan la salida de la señal digital/analoga para los distintos display. Escalacion de Hardware para su resolucion de salida es escogida en el menu del dashboard.. Al escalar juegos a 1080p, algunos juegos primeramente son escalados a 720p en el software para despues ser escalado por el GPU a salida de 1080p ejemplo RR6, SCIV, VF5, CoD4, H3, TR:L... Algunos juegos dejan que el GPU se encargue de la esacalion a 1080p directamente dese la resolucion arbitraria del juego, ejemplo MotoGP 06, PGR3, ESIV:O... PS3 Por alguna razon no explicable, el escalador puro de video en el derivado del gpu G7x (RSX) esta unicamente habilitado para escalar horizaontalmente desde resoluciones del front buffer. Desde Enero 2007, unicamente las siguientes resoluciones de front buffer estan soportadas por el escalador del hardware: 1920x1080p: 960x1080 1280x1080, 1440x1080 y 1600x1080 Juegos donde los back buffers son renderizados a resoluciones extranañas deben de ser escalados por el front buffer a costa de memoria extra del ps3 para poder ser 1280x720 o un aceptable 1080p. (Nota: resolucion nativa = resolucion de back buffer, front buffer = imagen para ser mostradas/escalador de hardware) Calculaciones del Frame Buffer: Back-Buffer(s) = Pixeles * profundida FSAA * Renderizacion de color de profundidadring (puede incluir multiples objetivos de renderizacion para las tecnicas de deferred rendering) Z-Buffer = Pixeels * profundidad FSAA * profundidad Z (usalmente profundiad de 32-bit) Front-Buffer(s) = Pixeles * Salida de profundidad de color (estos es lo que ven, casi siempre se resuelve en un 8-bit por componente en vez de 10-bit o 16-bit) Total = Back-Buffer(s) + Z-Buffer + Front-Buffer(s) Ambos Hardware soportan analitico Anti Aliasing y a la misma vez soportan otras tecnicas de AA tales como: La unica tecnica de AA que el xbox 360 no soporta y el PS3 soporta se llama MLAA: A la misma vez existen tecnicas de AA como el Temporal AA usados en juegos como Devil May Cry 4 y Metal Gear Solid 4. Ahora les dejo los juegos: Playstation 3 50 Cent = 1280x720 (blur filter) Afro Samurai = 1280x720 (QAA) Aliens Vs Predator = 1120x630 (custom AA) Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode. Assassin's Creed 2: Bromance = 1280x720 (QAA) Avatar = 1280x692 (QAA, black borders) Backbreaker = 1152x640 (2xAA + blur filter) Batman: Arkham Asylum = 1280x720 (no AA) Batman: Arkham City = Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield: Bad Company = 1280x720 (no AA) Battlefield: Bad Company 2 = 1280x720 (no AA) Bayonetta = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bionic Commando = 1120x640 (no AA) Bioshock = 680p (no AA, blur filter pre-patch) Bioshock 2 = 1280x720 (no AA) Bioshock Infinite = Blacksite: Area 51 = 1280x720 (no AA) BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters ) Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur) Borderlands = 1280x720 (no AA) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Brutal Legend = 1152x720 (no AA) Bulletstorm = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty: Black Ops = 960x544 (2xAA) Call of Duty: Modern Warfare = 1024x600 (2xAA) Call of Duty: Modern Warfare 2 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Castlevania: Lord of Shadow = 1280x720 (no AA) Catherine = 1280x720 (QAA) Chronicles of Riddick: Dark Athena = 1024x720 (QAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Crysis 2 = Dante's Inferno = 1280x720 (no AA) Dark Sector = 1152x640 (no AA) Darksiders = 1152x648 (no AA) Darkness, The (demo) = 1024x576 (no AA) Dead Rising 2 = 1024x576 (2xAA) Dead Space = 1280x720 (no AA) Dead Space 2 = 1280x720 (no AA) Dead to Rights: Retribution = 1072x603 (2xAA) ? de Blob 2 = 1280x720 (2xAA) Def Jam Icon (screenshot) = 1152x648 (no AA) Demon's Souls = 1280x720 (no AA) Deus Ex: Human Revolution = Devil May Cry 4 = 1280x720 (2xAA, temporal) Dirt = 1280x720 (QAA) Dirt 2 = 1280x720 (QAA) Dragon Age: Origins = 1280x720 (AA ?) Dragon Age II = 1280x720 (MLAA) Dragonball: Raging Blast 2 = 1280x720 (no AA) Duke Nukem Forever = Dynasty Warriors 6 = 1280x720 (no AA) Dynasty Warriors 7 = 1280x720 (no AA) Elder Scrolls IV: Oblivion = 1280x720 (no AA) End of Eternity/Resonance of Fate = 1088x720 (2xAA) End War = 1280x720 (2xAA) Enslaved = 1280x720 (no AA) F.E.A.R. = 1280x720 (blur filter)? F.E.A.R. 2 = 1280x720 (no AA) F.E.A.R. 3 = F1 2010 = 1280x720 (QAA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, black borders) Fifa 2008 = 1280x720 (no AA) Fifa 2010 = 1280x720 (QAA) Fifa 2011 = 1280x720 (QAA) Fifa Street 3 = 1920x1080 (no AA) Fight Night Champion Online = Fight Night Round 4 = 1280x720 (QAA) Final Fantasy XIII = 1280x720 (2xAA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA) Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch) Ghost Recon: Advanced Warfighter 2 = 1280x720 G.I. Joe: The Rise of the Cobra = 1280x720 (QAA) Godfather II = 1200x720 (blur filter) God of War III = 1280x720 (MLAA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (QAA) Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Guitar Hero 5 = 1024x576 (no AA) HAWX = 1280x720 (no AA, horizontal blur) HAWX2 = 1280x720 (2xAA, full screen blur filter) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Heavy Rain = 1280x720 (2xAA) Homefront = 1024x576 (no AA) IL2 Sturmovik = 1280x720 (QAA) Infamous = 1280x720 (no AA) Infamous 2 = Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA) James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA) Killzone 2 = 1280x720 (QAA) Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA ) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA) Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Harry Potter 1-4 = 1280x720 (no AA) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) LEGO: Star Wars III = 1280x720 (edge detect blur filter) Little Big Planet = 1280x720 (2xAA) Little Big Planet 2 = 1280x720 (MLAA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Lost Planet 2 = 1280x720 (no AA) Madden NFL '09 = 1280x720 (no AA) Mafia 2 = 1280x720 (no AA) MAG = 1280x720 (2xAA) Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA) Marvel: Ultimate Alliance 2 = 1024x576 (2xAA) Marvel Vs Capcom 3 = 1280x720 (no AA) Mass Effect 2 = 1280x720 (no AA) Mass Effect 3 = Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MotoGP '10/'11 = 1280x704 (no AA) Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies Mortal Kombat vs DC = 1040x624 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA) Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA) MX vs ATV: Untamed = 1024x576 (no AA) MX vs ATV: Reflex = 1280x720 (no AA) Nail'd = 1152x640 (4x2 custom edge AA) Naruto Ninja Storm 2 = 1280x720 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment) Need For Speed: Pro Street = 1280x720 (QAA) Need For Speed: Shift = 1280x720 (QAA) Need For Speed: Shift 2 =1280x720 (MLAA) Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p) Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders) Operation Flashpoint 2 = 1280x720 (QAA) Orange Box, The = 1280x720 (QAA or full screen blur...) Overlord = 1280x720 (no AA) Overlord II = 1280x720 (no AA) Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p Portal 2 = 1280x720 (MLAA) Prince of Persia = 1280x720 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx) Pro Evolution Soccer 2008 = 1280x720 (QAA) Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes) Pro Evolution Soccer 2011 = 1280x720 (no AA) Prototype = 1120x640 (QAA) Quake Wars: Enemy Territory = 1280x720 (no AA) Race Driver: GRID = 1280x720 (2xAA) Rage = Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p) Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p) Red Dead Redemption = 1152x640 (QAA) Red Faction: Armageddon = 960x540 Red Faction: Guerrilla = 1280x720 (no AA) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resistance: Fall of Man = 1280x720 (QAA) Resistance 2 = 1280x720 (QAA) Resistance 3 = Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Ryu Ga Gotoku 3 = 1024x768 (no AA) Saboteur = 1280x720 (edge detect) Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA) Saint's Row 2 = 640p (QAA) Saint's Row 3 = 1280x720 (800x450 lighting) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: All Stars Racing = 1280x720 (2xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Silent Hill: Homecoming = 1024x576 (no AA) Simpsons, The = 1280x720 (no AA) Singularity = 1280x720 (no AA) Skate = 1280x720 (no AA) Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Spiderman: Web of Shadows = 1280x720 (no AA) Spiderman: Shattered Dimensions = 1120x630 (no AA) Split-Second = 1280x720 (2xAA) Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle) Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (2xAA) Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view) Super Stars V8: Next Challenge = 1280x720 (2xAA) Super Street Fighter IV = 1280x720 (no AA) Supercar Challenge = 960x1080 (no AA) Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur) Terminator: Salvation = 1152x648 (blur filter) Test Drive Unlimited = 1280x720 (QAA?) Test Drive Unlimited 2 = 1280x720 (MLAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tiger Woods PGA Tour '11 = 1280x720 (no AA) Tomb Raider: Underworld = 1280x720 (QAA) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D Transformers = 960x1080 (no AA) Transformers: Revenge of the Fallen = 1120x720 (blur filter) Transformers: War for Cybertron = 1024x600 (no AA) Tron = 1280x720 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (no AA) UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes) Uncharted: Drake's Fortune = 1280x720 (2xAA) Uncharted 2 = 1280x720 (2xAA) Uncharted 3 = Unreal Tournament III = 1280x720 (no AA) Vanquish = 1024x720 (2xAA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 3 = 1920x1080 (2x AA) Virtua Tennis 2009 = 1280x720 (QAA) WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) Wheelman = 1280x720 (no AA) Wolfenstein = 1280x720 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) X-Men Origins: Wolverine = 1280x720 (no AA) Xbox 360 50 Cent = 1280x720 (no AA) Afro Samurai = 1280x720 (4xAA) Alan Wake = 960x544 (4xAA) - As per gamefest presentation Aliens Vs Predator = 1120x630 (custom AA) Alone in the Dark = 1040x600 (2xAA) Arcania: Gothic 4 = Army of Two = 1280x720 (2xAA) Assassin's Creed = 1280x720 (2xAA) Assassin's Creed 2 = 1280x720 (2xAA) Assassin's Creed 2: Bromance = 1280x720 (QAA) Avatar = 1280x696 (2xAA, black borders) Backbreaker = 1152x640 (2xAA + blur filter) Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA) Batman: Arkham Asylum = 1280x720 (2xAA) Batman: Arkham City = Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield: Bad Company = 1280x720 (no AA) Battlefield: Bad Company 2 = 1280x720 (no AA) Bayonetta = 1280x720 (no AA) Beijing 2008 = 1280x720 (2xAA) Beowulf = 1280x720 (4xAA) Bionic Commando = 1120x640 (no AA) Bioshock = 1280x720 (no AA) Bioshock 2 = 1280x720 (edge blur filter) Bioshock Infinite = Blacksite: Area 51 = 1280x720 (2xAA) BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters ) Blue Dragon = 1280x720 (2xAA) Blur = 1280x720 (4xAA) Borderlands = 1280x720 (no AA) Brutal Legend = 1200x720 (no AA) Bulletstorm = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 = 1040x624 (2xAA) Call of Duty: Black Ops = 1040x608 (2xAA) Call of Duty: Modern Warfare = 1024x600 (2xAA) Call of Duty: Modern Warfare 2 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders) Castlevania: Lord of Shadow = 1280x720 (no AA) Catherine = 1280x720 (2xAA) Cars Mater-National = 1280x720 (4xAA) Club, The = 1280x720 (4xAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter) Conan = 1024x576 (no AA) Condemned 2 = 1280x720 (2xAA) Conflict: Denied Ops = 1280x720p (2xAA) Chronicles of Riddick: Dark Athena = 1280x720 (4xAA) Crackdown = 1280x720 (2xAA) Crash Time = 1280x720 (2xAA) Crysis 2 = Dante's Inferno = 1280x720 (no AA) Darkness, The = 1280x720 (4xAA) Dark Sector = 1280x720 (no AA) Darksiders = 1152x648 (no AA) Dead or Alive 4 = 1280x720 (2xAA) Dead or Alive Xtreme 2 = 1280x720 (2xAA) Dead Rising = 1280x720 ( up to 4xAA depending on frame rate) Dead Rising 2 = 1280x720 (2xAA) Dead Space = 1280x720 (no AA) Dead Space 2 = 1280x720 (no AA) Dead to Rights: Retribution = 1088x612 (2xAA) ? de Blob 2 = 1152x640 (2xAA) Deus Ex: Human Revolution = Devil May Cry 4 = 1280x720 (2xAA) Dirt = 1280x720 (4xAA) Dirt 2 = 1280x720 (4xAA) Don King Prizefighter = 1024x630 (2xAA) Dragon Age: Origins = 1280x720 (2xAA) Dragon Age II = 1280x720 (2xAA) Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur) Dragonball: Raging Blast 2 = 1280x720 (1x1 blur) Duke Nukem Forever = Dynasty Warriors 6 = 1280x720 (no AA) Dynasty Warriors 7 = 1280x720 (no AA) Dynasty Warriors: Strike Force = 1280x720 (no AA) Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition! End of Eternity/Resonance of Fate = 1088x720 (2xAA) End War = 1280x720 (2xAA) Enslaved = 1280x720 (no AA) F.E.A.R. = 1280x720 (2xAA) + slight blur? F.E.A.R. 2 = 1280x720 (2xAA) F.E.A.R. 3 = F1 2010 = 1280x720 (4xAA) Fable II = 1120x720 (blur filter, 2xAA) Fable III = FaceBreaker = 1280x720 (4xAA) Fallout 3 = 1280x720 (4xAA, certain edges) Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA) Far Cry 2 = 1280x696 (2xAA, black borders) Fifa 2006 = 1024x576 (2xAA) Fifa 2007 = 1200x675 (no AA) Fifa 2008 = 1280x720 (2xAA) Fifa 2010 = 1280x720 (2xAA) Fifa 2011 = 1280x720 (2xAA) Fifa Street 3 = 1920x1080 (4xAA) Fight Night Champion Online = Fight Night Round 4 = 1280x720 (4xAA) Final Fantasy XIII = 1024x576 (2xAA) Fracture = 1280x720 (no AA) Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select) Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select) Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?) Gears of War 2 = 1280x720 (2xAA, certain edges unaffected) Ghostbusters = 1280x720 (2xAA) Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA) G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA) Godfather II = 1280x720 (no AA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (2xAA) Grand Theft Auto IV = 1280x720 (2xAA) Guitar Hero 3 = 1280x720 (no AA) Guitar Hero Aerosmith = 1280x720 (no AA) Guitar Hero World Tour = 1280x720 (no AA) Guitar Hero 5 = 1280x720 (no AA) Halo 3 = 1152x640 (no AA) Halo 3: ODST = 1152x640 (no AA) Halo: Reach = 1152x720 (2xAA temporal) Halo Wars = 1280x720 (2xAA) HAWX = 1280x720 (4xAA) HAWX2 = 1280x720 (4xAA) Homefront = 1024x576 (no AA) IL2 Sturmovik = 1280x720 (2xAA) Incredible Hulk = 1280x720 (full screen blur) James Bond 007: Blood Stone = 1280x720 (4xAA) Juiced 2: Hot Import Nights = 1280x720 (2xAA) Kung Fu Panda = 1280x720 (no AA) Left 4 Dead = 1280x720 (no AA, edge blur) Left 4 Dead 2 = 1280x720 (no AA, edge blur) Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (2xAA) LEGO: Harry Potter 1-4 = 1280x720 (2xAA) LEGO: Indiana Jones = 1280x720 (2xAA) LEGO: Star Wars III = 1280x720 (2xAA) Lord of the Rings: Conquest = 1280x720 (no AA) Lost Planet = 1280x720 (up to 4xAA dependent on framerate) Lost Planet 2 = 1280x720 (2xAA) Madden NFL '09 = 1280x720 (no AA) Mafia 2 = 1280x720 (2xAA) Marvel: Ultimate Alliance = 1280x720 (2xAA) Marvel: Ultimate Alliance 2 = 1024x576 (2xAA) Marvel Vs Capcom 3 = 1280x720 (no AA) Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd) Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd) Mass Effect 3 = Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?) Metro 2033 = 1280x720 (AAA) Midnight Club: Los Angeles = 1280x720 (2xAA?) Mirror's Edge = 1280x720 (2xAA) Mortal Kombat vs DC = 1040x624 (2xAA) Mortal Kombat 9 = 1280x720 (edge blur filter) MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member) MotoGP '09/'10 = 1280x720 (2xAA) MotoGP '10/'11 = 1280x720 (2xAA) MX vs ATV: Untamed = 1280x720 (no AA) MX vs ATV: Reflex = 1280x720 (no AA) Nail'd = 1280x672 (4x2 custom edge AA + black borders) Naruto Ninja Storm 2 = 1280x640 (no AA) NBA Live '08 = 1280x720 (4xAA) NBA Street Home court (demo) = 1920x1080 (4xAA) NCAA Football 08 (demo) = 1024x600 (2xAA) Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment) Need For Speed: Pro Street = 1280x720 (4xAA) Need For Speed: Shift = 1280x720 (4xAA) Need For Speed: Shift 2 = 1280x720 (4xAA) Need For Speed: Undercover = 1280x720 (4xAA) NFL Tour = 1280x720 (4xAA, 60fps) NHL '09 = 1280x720 (4xAA) Ninja Bladen = 1280x720 (2xAA) Ninja Gaiden 2 = 1120x584 (2xAA) Operation Flashpoint 2 = 1280x720 (2xAA) Orange Box, The = 1280x720 (no AA) Overlord = 1280x720 (2xAA) Overlord II = 1280x612 (custom edge blur, black borders) Perfect Dark Zero = 1152x640 (no AA) Phantasy Star: Universe = 1152x648 (no AA) Portal 2 = 1280x720 (edge blur) Prince of Persia = 1280x720 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA) Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA) Pro Evolution Soccer 2008 = 1280x720 (4xAA) Pro Evolution Soccer 2010 = 1280x720 (2xAA) Pro Evolution Soccer 2011 = 1280x720 (2xAA) Project Gotham Racing 3 = 1024x600 (2xAA) Project Gotham Racing 4 = 1280x720 (2xAA) Prototype = 1120x640 (2xAA) Quake 4 = 1280x720 (no AA) Quake Wars: Enemy Territory = 1280x720 (2xAA + blur) Race Driver: GRID = 1280x720 (4xAA) Race Pro = 1280x720 (4xAA) Rage = Rainbow Six Vegas 2 = 1280x720 (2xAA) Red Dead Redemption = 1280x720 (2xAA) Red Faction: Armageddon = 960x540 Red Faction: Guerrilla = 1280x720 (2xAA) Resident Evil 5 = 1280x720 (dynamic 0-4xAA) Ridge Racer 6 (demo) = 1440x810 (no AA) Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases ) Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA" Saboteur = 1280x720 (no AA) Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA) Saint's Row 2 = 640p (2xAA) Saint's Row 3 = 1280x720 (800x450 lighting) SCORE International Baja 1000 = 1280x720 (4xAA) SEGA: All Stars Racing = 1280x720 (2xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage) SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps) Shadowrun = 1280x720 (2xAA) - Gamefest '07 Silent Hill: Homecoming = 1280x720 (2xAA) Simpsons, The = 1280x720 (no AA) Singularity = 1280x720 (2xAA) Skate = 1280x720 (2xAA ? ) Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res) Soldier of Fortune: Payback = 1280x720 (4xAA ?) Soul Calibur IV = 1365x960 (no AA, software scaled to 720p) Sonic Unleashed = 880x720 (2xAA) Spiderman: Web of Shadows = 1280x720 (4xAA) Splinter Cell: Conviction = 1024X576 (2xAA) Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical) Split-Second = 1280x672 (2xAA) Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle) Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (4xAA) Street Fighter IV = 1280x720 (2xAA) Super Stars V8: Next Challenge = 1280x720 (4xAA) Super Street Fighter IV = 1280x720 (2xAA) Tales of Vesperia = 1280x720 (2xAA + full screen blur) Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA) Terminator: Salvation = 1152x648 (blur filter) Test Drive Unlimited = 1280x720 (2xAA) Test Drive Unlimited 2 = 1280x720 (custom edge filter) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tiger Woods PGA Tour '11 = 1280x720 (no AA) Tomb Raider: Legend = 1024x600 (2xAA) Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576 Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA) Tony Hawk's Proving Ground = 1280x720 Top Spin 3 = 1280x720 (2xAA) Top Spin 4 = 1280x720 2D, 640x720 3D (both 2xAA) Transformers: Revenge of the Fallen = 1120x720 (blur filter) Transformers: War for Cybertron = 1024x600 (2xAA) Tron = 1280x720 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (2xAA) UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA) Unreal Tournament III = 1280x720 (2xAA ala Gears...) Vanquish = 1024x720 (2xAA) Virtua Fighter 5 (demo) = 1024x1024 (4xAA) Virtua Tennis 3 = 1920x1080 (2xAA) Virtua Tennis 2009 = 1280x720 (4xAA) WALL E = 1280x720 (2xAA) Wanted = 1120x640 (no AA) Wheelman = 1280x720 (2xAA) Wolfenstein = 1280x720 (no AA) X-Men Origins: Wolverine = 1280x720 (2xAA) De yapa les dejo mi pc que equivaldría gráficamente a una consola (en algunos juegos las supera) Procesador AMD Athlon 2x 7550 2,7 ghz Placa de video Geforce 240 gt 2gb ram ddr2 800 Mhz Algunas capturas desde mi pc Funete http://www.nicagamerz.com/foro/threads/36993-Lista-de-Resoluciones-de-Renderizacion-de-juegos-de-Consolas-escalacion-de-hardware

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