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3Dfan

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Command and Conquer 4 - Convertido en MMO ! (info)
Command and Conquer 4 - Convertido en MMO ! (info)
InfoporAnónimo8/16/2009

Pues basicamente eso, lo que dice el título, no como un MMORPG, pero si va a ser online y compartira ciertas características de los mismos. Aunque muchos ya lo deben saber, la fecha de lanzamiento esta prevista para el 2010 De seguro algunas de las cosas que muestro no son noticia para los que vienen siguiendo las novedades sobre esta nueva versión, pero lo que aquí les ofrezco es info que viene de la palabra directa de uno de los desarrolladores, no es un "copio y pego" de páginas de noticias de juegos que muchas veces terminan siendo meros rumores. Para ser honesto, cuando leí esa página, siendo un viejo fan de las sagas originales del C&C, (cuando lo desarrollaba WestWood) , me sentí algo descepcionado. La página esta originalmente en ingles, por lo que dedico este post principalmente para todos aquellos que estan "divorciados" de ese idioma, y tratare de resumirlo lo mejor que pueda, con un comentario final: ""Dice que el jugador desarrollara su juego en linea (a lo cual le llaman "Player Progresion Systemen", o "Sistema de Progresión del Jugador" en español), lo cual le permitiría ir ganando puntos de experiencia e ir desbloqueando contenido, como mas unidades, actualizaciones, poderes, niveles, .....etc etc. Los avances o progresos que el jugador consiga se guardaran en un perfil en linea, inclusive lo que hagas en la campaña de un solo jugador. Desaparecen las opciones de construcción casi por completo, salvo por algunas torretas y estructuras defensivas que las despliegan unas unidades con dicha habilidad. No queda claro como o de donde es que se fabrican las unidades en general. Se va dejando de lado la historia del tiberio, no queda mas, por lo que tampoco esta claro como es que funciona el sistema de economía del juego al no haber de este recurso. Lo que tradicionalmente era la estructura principal de cualquier Base y a partir de donde se desarrollaban todas las demas estructuras, la han transformado en una especie de Mech gigante de 4 patas. Y si no entendí mal, eso será lo mas similar a una Base que va a tener el juego porque en esa unidad quedarían delegadas todas las funciones. Aunque de momento es solo una suposición porque tampoco da mucho detalle al respecto."" Ojalá esta movida tan distinta a lo que venían siendo las entregas de Electronic Arts sobre esta franquicia le de un aire fresco al querido C&C (aunque no pongo muchas esperanzas mientras no se revele mas información), pero para alguien que conoce el C&C desde su primera entrega, esto suena como a algo demasiado distinto, ojalá me equivoque y sepan mantener la esencia de uno de los mas clásicos en el género RTS. Parece bastante extraño salvar los progresos de la Campaña de un solo jugador en un servidor en linea, pero obviamente existe una razón por la que hacen esto de pasarlo a MMO, aunque no la mencionan, y de seguro es la principal de todas, es pelear contra la piratería. Aqui pego el texto original con imágenes (click para agrandar) para el que tenga interes en leerlo con mas profundidad: Well, here we are, the first blog for C&C 4! I am very excited to have the opportunity to talk about our game but I’m also feeling more than a little trepidation; over the years we’ve seen some excellent blogs by our previous development leaders such as Mike Verdu. As you might suspect, Mike’s something of a hard act to follow but I promise to do my best. Over the years we’ve turned out some great products, ones that I know many of you reading this have enjoyed. I’ve certainly enjoyed working on and playing many of them myself and feel certain that, as you hear and see more of C&C 4, you’ll find it is a game worthy its heritage. You can find many of the details about our game in the press, on Battlecast Primetime, and via our very own website at www.commandandconquer.com. Which brings me to the subject of this first blog - I want to address some of the questions that I've been reading about C&C 4 in the forums and hearing about from the community. Let's start with the big one, why is C&C 4 is an online game? We made the decision to move the game online so that we could better support the community with a live team much like MMOs. The C&C franchise is very much defined by its community and we wanted to create a feature that innovates the gameplay and adds depth for our sophisticated players. That feature is “Player Progression”. Similar to a career mode, Player Progression allows you to earn experience and gain levels over time, but to experience it, you have to be online. Player Progression also allows you to get access to new units, powers, and upgrades that you can add to your army. Your progress is saved in your online profile so that you can move freely between all game modes; campaign, skirmish, co-op and multiplayer. You always have an updated profile that lets you take your latest upgrades and powers into the next battle. We also wanted to use the Player Progression system to promote fairness and prevent cheating which some people do when playing offline. Another cool benefit of the Player Progression system is that you create an online personas that is tied to your online account and not just to a computer. So if you play the game at home and then log in at work, you'll pick right up where you left off. No need to move saved games and no need to create another persona. You can do this on any computer that has C&C 4 installed, just log in and play with your persona with no need to keep the disc in the drive. As for not being able to build structures any more, well that's not exactly true. One of the classes available for play in C&C 4 actually allows you to build deployable weapon systems and defensive structures, giving you’re the opportunity to lock down areas, defend locations and harass your enemies even when you are focused on another part of the map. That's all the detail I’m able to give you right now, at least structure-wise. Yeah, it’s kind of a tease, but I promise that we will talk about it more in a future blog. The last thing I wanted to talk about was Tiberium itself. I know a lot of you are wondering why you haven’t seen that much of it in the screenshots that we've released to date. Rest assured that Tiberium is in the world as it would really be hard to make a Tiberium universe game without everyone’s favorite green proton lattice. If you view our announcement trailer you can actually see how much Tiberium has devastated Manchester in 2062 by filling in the country side and even consuming many of the buildings in the city itself. The screens that we have released show some of the areas in the world that have been terra-formed through GDI's alliance with Kane (OMG!) which is why you don't see a lot of Tiberium in them. In our future screenshots, you will see some of the areas that are still being ravaged by Tiberium and have not been fully reclaimed. I've also read you are curious about how the Crawlers, our all-in-one mobile base units, work. While I can’t reveal too much information about the Crawlers at this time, I can say they’re the inevitable result of evolving military doctrine and technology. In closing out this first of many blogs leading up to the release of C&C 4 in 2010, understand that we take all of your comments very seriously and would love to hear from you in the forums. If you have a question or concern then please feel free to post it up. APOC and 2POC will do their best to ensure that you get a response. Also, in future blogs, plan on hearing from many of our other developers on the team. I'm just a small part of this crew and many of the team have some awesome details about the game that I'm sure they would be happy to share with you. Agrego este link para ver un mayor surtido de imágenes y que el post no me quede mas largo de lo que ya es. Es mi primer post como taringuero, y luego de haber hecho uso por largo tiempo de lo que aporta esta gran comunidad, voy a tratar de compensar todo lo que me ha brindado comenzando con este. Espero les guste. Todas las críticas son bienvenidas

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